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[分享] 【分享】vc++常用函数方法

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发表于 2009-5-28 23:29:01 | 显示全部楼层 |阅读模式
<p><font face="Verdana">一、打开CD-ROM <br/>mciSendString("Set cdAudio door open wait",NULL,0,NULL); <br/>二、关闭CD_ROM <br/>mciSendString("Set cdAudio door closed wait",NULL,0,NULL); <br/>三、关闭计算机 <br/>OSVERSIONINFO OsVersionInfo; //包含操作系统版本信息的数据结构 <br/>OsVersionInfo.dwOSVersionInfoSize = sizeof(OSVERSIONINFO); <br/>GetVersionEx(&amp;OsVersionInfo); //获取操作系统版本信息 <br/>if(OsVersionInfo.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS) <br/>{ <br/>//Windows98,调用ExitWindowsEx()函数重新启动计算机 </font></p>
<p><font face="Verdana">DWORD dwReserved; <br/>ExitWindowsEx(EWX_REBOOT,dwReserved); //可以改变第一个参数,实现注销用户、 <br/>//关机、关闭电源等操作 <br/>// 退出前的一些处理程序 <br/>} <br/>四、重启计算机 <br/>typedef int (CALLBACK *SHUTDOWNDLG)(int); //显示关机对话框函数的指针 <br/>HINSTANCE hInst = LoadLibrary("shell32.dll"); //装入shell32.dll <br/>SHUTDOWNDLG ShutDownDialog; //指向shell32.dll库中显示关机对话框函数的指针 <br/>if(hInst != NULL) <br/>{ <br/>//获得函数的地址并调用之 <br/>ShutDownDialog = (SHUTDOWNDLG)GetProcAddress(hInst,(LPSTR)60); </font></p>
<p><font face="Verdana">(*ShutDownDialog)(0); <br/>} <br/>五、枚举所有字体 <br/>LOGFONT lf; <br/>lf.lfCharSet = DEFAULT_CHARSET; // Initialize the LOGFONT structure <br/>strcpy(lf.lfFaceName,""); <br/>CClientDC dc (this); <br/>// Enumerate the font families <br/>::EnumFontFamiliesEx((HDC) dc,&amp;lf,&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br/>(FONTENUMPROC) EnumFontFamProc,(LPARAM) this,0); <br/>//枚举函数 <br/>int CALLBACK EnumFontFamProc(LPENUMLOGFONT lpelf, <br/>LPNEWTEXTMETRIC lpntm,DWORD nFontType,long lparam) <br/>{ <br/>// Create a pointer to the dialog window <br/>CDay7Dlg* pWnd = (CDay7Dlg*) lparam; <br/>// add the font name to the list box <br/>pWnd -&gt;m_ctlFontList.AddString(lpelf -&gt;elfLogFont.lfFaceName); <br/>// Return 1 to continue font enumeration <br/>return 1; <br/>} <br/>其中m_ctlFontList是一个列表控件变量 <br/>六、一次只运行一个程序实例,如果已运行则退出 <br/>if( FindWindow(NULL,"程序标题")) exit(0); <br/>七、得到当前鼠标所在位置 <br/>CPoint pt; <br/>GetCursorPos(&amp;pt); //得到位置 <br/>八、上下文菜单事件触发事件:OnContextMenu事件 </font></p>
<p><font face="Verdana">九、显示和隐藏程序菜单 <br/>CWnd *pWnd=AfxGetMainWnd(); <br/>if(b_m) //隐藏菜单 <br/>{ <br/>pWnd-&gt;SetMenu(NULL); <br/>pWnd-&gt;DrawMenuBar(); <br/>b_m=false; <br/>} <br/>else <br/>{ <br/>CMenu menu; <br/>menu.LoadMenu(IDR_MAINFRAME); ////显示菜单 也可改变菜单项 <br/>pWnd-&gt;SetMenu(&amp;menu); <br/>pWnd-&gt;DrawMenuBar(); <br/>b_m=true; <br/>menu.Detach(); <br/>} <br/>十、获取可执行文件的图标 <br/>HICON hIcon=::ExtractIcon(AfxGetInstanceHandle(),_T("NotePad.exe"),0); <br/>if (hIcon &amp;&amp;hIcon!=(HICON)-1) <br/>{ <br/>pDC-&gt;DrawIcon(10,10,hIcon); </font></p>
<p><font face="Verdana">} <br/>DestroyIcon(hIcon); <br/>十一、窗口自动靠边程序演示 <br/>BOOL AdjustPos(CRect* lpRect) <br/>{//自动靠边 <br/>int iSX=GetSystemMetrics(SM_CXFULLSCREEN); <br/>int iSY=GetSystemMetrics(SM_CYFULLSCREEN); <br/>RECT rWorkArea; <br/>BOOL bResult = SystemParametersInfo(SPI_GETWORKAREA, sizeof(RECT), &amp;rWorkAre <br/>a, 0); <br/>CRect rcWA; <br/>if(!bResult) <br/>{//如果调用不成功就利用GetSystemMetrics获取屏幕面积 <br/>rcWA=CRect(0,0,iSX,iSY); <br/>} <br/>else <br/>rcWA=rWorkArea; <br/>int iX=lpRect-&gt;left; <br/>int iY=lpRect-&gt;top; </font></p>
<p><font face="Verdana">if(iX &lt; rcWA.left + DETASTEP &amp;&amp; iX!=rcWA.left) <br/>{//调整左 <br/>//pWnd-&gt;SetWindowPos(NULL,rcWA.left,iY,0,0,SWP_NOSIZE); <br/>lpRect-&gt;OffsetRect(rcWA.left-iX,0); <br/>AdjustPos(lpRect); <br/>return TRUE; <br/>} <br/>if(iY &lt; rcWA.top + DETASTEP &amp;&amp; iY!=rcWA.top) <br/>{//调整上 <br/>//pWnd-&gt;SetWindowPos(NULL ,iX,rcWA.top,0,0,SWP_NOSIZE); <br/>lpRect-&gt;OffsetRect(0,rcWA.top-iY); <br/>AdjustPos(lpRect); <br/>return TRUE; <br/>} <br/>if(iX + lpRect-&gt;Width() &gt; rcWA.right - DETASTEP &amp;&amp; iX !=rcWA.right-lpRect-&gt;W </font></p>
<p><font face="Verdana">idth()) <br/>{//调整右 <br/>//pWnd-&gt;SetWindowPos(NULL ,rcWA.right-rcW.Width(),iY,0,0,SWP_NOSIZE); <br/>lpRect-&gt;OffsetRect(rcWA.right-lpRect-&gt;right,0); <br/>AdjustPos(lpRect); <br/>return TRUE; <br/>} <br/>if(iY + lpRect-&gt;Height() &gt; rcWA.bottom - DETASTEP &amp;&amp; iY !=rcWA.bottom-lpRect <br/>-&gt;Height()) <br/>{//调整下 <br/>//pWnd-&gt;SetWindowPos(NULL ,iX,rcWA.bottom-rcW.Height(),0,0,SWP_NOSIZE); <br/>lpRect-&gt;OffsetRect(0,rcWA.bottom-lpRect-&gt;bottom); <br/>return TRUE; <br/>} <br/>return FALSE; <br/>} <br/>//然后在ONMOVEING事件中使用所下过程调用 </font></p>
<p><font face="Verdana">CRect r=*pRect; <br/>AdjustPos(&amp;r); <br/>*pRect=(RECT)r; <br/>十二、给系统菜单添加一个菜单项 <br/>给系统菜单添加一个菜单项需要进行下述三个步骤: <br/>首先,使用Resource Symbols对话(在View菜单中选择Resource Symbols...可以显 <br/>示该对话)定义菜单项ID,该ID应大于0x0F而小于0xF000; <br/>其次,调用CWnd::GetSystemMenu获取系统菜单的指针并调用CWnd:: Appendmenu将菜单 <br/>项添加到菜单中。下例给系统菜单添加两个新的 <br/>int CMainFrame:: OnCreate (LPCREATESTRUCT lpCreateStruct) <br/>{ <br/>… <br/>//Make sure system menu item is in the right range. </font></p>
<p><font face="Verdana">ASSERT(IDM_MYSYSITEM&lt;0xF000); <br/>//Get pointer to system menu. <br/>CMenu* pSysMenu=GetSystemMenu(FALSE); <br/>ASSERT_VALID(pSysMenu); <br/>//Add a separator and our menu item to system menu. <br/>CString StrMenuItem(_T ("New menu item")); <br/>pSysMenu-&gt;AppendMenu(MF_SEPARATOR); <br/>pSysMenu-&gt;AppendMenu(MF_STRING, IDM_MYSYSITEM, StrMenuItem); <br/>… <br/>} <br/>十三、运行其它程序 <br/>//1、运行EMAIL或网址 <br/>char szMailAddress[80]; <br/>strcpy(szMailAddress,"mailto:netvc@21cn.com"); <br/>ShellExecute(NULL, "open", szMailAddress, NULL, NULL, SW_SHOWNORMAL); </font></p>
<p><font face="Verdana">//2、运行可执行程序 <br/>WinExec("notepad.exe",SW_SHOW); //运行计事本 <br/>十四、动态增加或删除菜单 <br/>1、 增加菜单 <br/>//添加 <br/>CMenu *mainmenu; <br/>mainmenu=AfxGetMainWnd()-&gt;GetMenu(); //得到主菜单 <br/>(mainmenu-&gt;GetSubMenu (0))-&gt;AppendMenu (MF_SEPARATOR);//添加分隔符 <br/>(mainmenu-&gt;GetSubMenu (0))-&gt;AppendMenu(MF_STRING,ID_APP_ABOUT,_T("Always on <br/>&amp;Top")); //添加新的菜单项 <br/>DrawMenuBar(); //重画菜单 <br/>2、 删除菜单 <br/>//删除 <br/>CMenu *mainmenu; <br/>mainmenu=AfxGetMainWnd()-&gt;GetMenu(); //得到主菜单 </font></p>
<p><font face="Verdana">CString str ; <br/>for(int i=(mainmenu-&gt;GetSubMenu (0))-&gt;GetMenuItemCount()-1;i&gt;=0;i--) //取得菜 <br/>单的项数。 <br/>{ <br/>(mainmenu-&gt;GetSubMenu (0))-&gt;GetMenuString(i,str,MF_BYPOSITION); <br/>//将指定菜单项的标签拷贝到指定的缓冲区。MF_BYPOSITION的解释见上。 <br/>if(str=="Always on &amp;Top") //如果是刚才我们增加的菜单项,则删除。 <br/>{ <br/>(mainmenu-&gt;GetSubMenu (0))-&gt;DeleteMenu(i,MF_BYPOSITION); <br/>break; <br/>} <br/>十五、改变应用程序的图标 <br/>静态更改: 修改图标资源IDR_MAINFRAME。它有两个图标,一个是16*16的,另一个是3 </font></p>
<p><font face="Verdana">2*32的,注意要一起修改。 <br/>动态更改: 向主窗口发送WM_SETICON消息.代码如下: <br/>HICON hIcon=AfxGetApp()-&gt;LoadIcon(IDI_ICON); <br/>ASSERT(hIcon); <br/>AfxGetMainWnd()-&gt;SendMessage(WM_SETICON,TRUE,(LPARAM)hIcon); </font></p>
<p><font face="Verdana"><br/>十六、另一种改变窗口标题的方法 <br/>使用语句 CWnd* m_pCWnd = AfxGetMainWnd( ),然后,再以如下形式调用SetWindowTe <br/>xt()函数: <br/>SetWindowText( *m_pCWnd,(LPCTSTR)m_WindowText);// m_WindowText可以是一个CSt <br/>ring类的变量。 <br/>十七、剪切板上通过增强元文件拷贝图像数据 <br/>下面代码拷贝通过元文件拷贝图像数据到任何应用程序,其可以放置在CView派生类的函 </font></p>
<p><font face="Verdana">数中。 <br/>CMetaFileDC * m_pMetaDC = new CMetaFileDC(); <br/>m_pMetaDC-&gt;CreateEnhanced(GetDC(),NULL,NULL,"whatever"); <br/>//draw meta file <br/>//do what ever you want to do: bitmaps, lines, text... <br/>//close meta file dc and prepare for clipboard; <br/>HENHMETAFILE hMF = m_pMetaDC-&gt;CloseEnhanced(); <br/>//copy to clipboard <br/>OpenClipboard(); <br/>EmptyClipboard(); <br/>::SetClipboardData(CF_ENHMETAFILE,hMF);&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br/>CloseClipboard(); </font></p>
<p><font face="Verdana">//DeleteMetaFile(hMF); <br/>delete m_pMetaDC; <br/>十八、剪切板上文本数据的传送 <br/>把文本放置到剪接板上: <br/>CString source; <br/>//put your text in source <br/>if(OpenClipboard()) <br/>{ <br/>HGLOBAL clipbuffer; <br/>char * buffer; <br/>EmptyClipboard(); <br/>clipbuffer = GlobalAlloc(GMEM_DDESHARE, source.GetLength()+1); <br/>buffer = (char*)GlobalLock(clipbuffer); <br/>strcpy(buffer, LPCSTR(source)); <br/>GlobalUnlock(clipbuffer); <br/>SetClipboardData(CF_TEXT,clipbuffer); <br/>CloseClipboard(); <br/>} <br/>从剪接板上获取文本: </font></p>
<p><font face="Verdana">char * buffer; <br/>if(OpenClipboard()) <br/>{ <br/>buffer = (char*)GetClipboardData(CF_TEXT); <br/>//do something with buffer here <br/>//before it goes out of scope <br/>} <br/>CloseClipboard(); <br/>十九、将捕捉屏幕图像到剪切版中 <br/>void CShowBmpInDlgDlg::OnCutScreen() <br/>{ <br/>ShowWindow(SW_HIDE); <br/>RECT r_bmp={0,0,::GetSystemMetrics(SM_CXSCREEN), <br/>::GetSystemMetrics(SM_CYSCREEN)};&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br/>HBITMAP hBitmap; <br/>hBitmap=CopyScreenToBitmap(&amp;r_bmp); </font></p>
<p><font face="Verdana">//hWnd为程序窗口句柄 <br/>if (OpenClipboard()) <br/>{ <br/>EmptyClipboard(); <br/>SetClipboardData(CF_BITMAP, hBitmap); <br/>CloseClipboard(); <br/>} <br/>ShowWindow(SW_SHOW); <br/>} <br/>HBITMAP CShowBmpInDlgDlg::CopyScreenToBitmap(LPRECT lpRect) <br/>{ <br/>//lpRect 代表选定区域 <br/>{ <br/>HDC hScrDC, hMemDC; <br/>// 屏幕和内存设备描述表 <br/>HBITMAP hBitmap, hOldBitmap; <br/>// 位图句柄 <br/>int nX, nY, nX2, nY2; <br/>// 选定区域坐标 <br/>int nWidth, nHeight; <br/>// 位图宽度和高度 <br/>int xScrn, yScrn; <br/>// 屏幕分辨率 </font></p>
<p><font face="Verdana">// 确保选定区域不为空矩形 <br/>if (IsRectEmpty(lpRect)) <br/>return NULL; <br/>//为屏幕创建设备描述表 <br/>hScrDC = CreateDC("DISPLAY", NULL, NULL, NULL); <br/>//为屏幕设备描述表创建兼容的内存设备描述表 <br/>hMemDC = CreateCompatibleDC(hScrDC); <br/>// 获得选定区域坐标 <br/>nX = lpRect-&gt;left; <br/>nY = lpRect-&gt;top; <br/>nX2 = lpRect-&gt;right; <br/>nY2 = lpRect-&gt;bottom; <br/>// 获得屏幕分辨率 <br/>xScrn = GetDeviceCaps(hScrDC, HORZRES); <br/>yScrn = GetDeviceCaps(hScrDC, VERTRES); <br/>//确保选定区域是可见的 <br/>if (nX&lt;0) </font></p>
<p><font face="Verdana">nX = 0; <br/>if (nY&lt;0) <br/>nY = 0; <br/>if (nX2&gt;xScrn) <br/>nX2 = xScrn; <br/>if (nY2&gt;yScrn) <br/>nY2 = yScrn; <br/>nWidth = nX2 - nX; <br/>nHeight = nY2 - nY; <br/>// 创建一个与屏幕设备描述表兼容的位图 <br/>hBitmap = CreateCompatibleBitmap <br/>(hScrDC, nWidth, nHeight); <br/>// 把新位图选到内存设备描述表中 <br/>hOldBitmap =(HBITMAP)SelectObject(hMemDC, hBitmap); <br/>// 把屏幕设备描述表拷贝到内存设备描述表中 <br/>BitBlt(hMemDC, 0, 0, nWidth, nHeight, <br/>hScrDC, nX, nY, SRCCOPY); <br/>//得到屏幕位图的句柄 <br/>hBitmap = (HBITMAP)SelectObject(hMemDC, hOldBitmap); </font></p>
<p><font face="Verdana">//清除 <br/>DeleteDC(hScrDC); <br/>DeleteDC(hMemDC); <br/>// 返回位图句柄 <br/>return hBitmap; <br/>} <br/>} <br/>二十、如何将位图缩放显示在Static控件中 <br/>//在Staic控件内显示位图 <br/>void CShowBmpInDlgDlg::ShowBmpInStaic() <br/>{ <br/>CBitmap hbmp; <br/>HBITMAP hbitmap; <br/>//将pStatic指向要显示的地方 <br/>CStatic *pStaic; <br/>pStaic=(CStatic*)GetDlgItem(IDC_IMAGE); <br/>//装载资源 MM.bmp是我的一个文件名,用你的替换 <br/>hbitmap=(HBITMAP)::LoadImage (::AfxGetInstanceHandle(),"MM.bmp", <br/>IMAGE_BITMAP,0,0,LR_LOADFROMFILE|LR_CREATEDIBSECTION); </font></p>
<p><font face="Verdana">hbmp.Attach(hbitmap); <br/>//获取图片格式 <br/>BITMAP bm; <br/>hbmp.GetBitmap(&amp;bm); <br/>CDC dcMem; <br/>dcMem.CreateCompatibleDC(GetDC()); <br/>CBitmap *poldBitmap=(CBitmap*)dcMem.SelectObject(hbmp); <br/>CRect lRect; <br/>pStaic-&gt;GetClientRect(&amp;lRect); <br/>//显示位图 <br/>pStaic-&gt;GetDC()-&gt;StretchBlt(lRect.left ,lRect.top ,lRect.Width(),lRect.Heigh <br/>t(), <br/>&amp;dcMem,0 ,0,bm.bmWidth,bm.bmHeight,SRCCOPY); <br/>dcMem.SelectObject(&amp;poldBitmap); <br/>}&nbsp;&nbsp; <br/>&nbsp;<br/>1.&nbsp; 在CSatic控件上增加图标及位图</font></p>
<p><font face="Verdana">CStatic *pStat = NULL;</font></p>
<p><font face="Verdana">pStat = (CStatic*)GetDlgItem(控件ID);</font></p>
<p><font face="Verdana">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; pStat-&gt;ModifyStyle(SWP_NOZORDER, SS_ICON);</font></p>
<p><font face="Verdana">&nbsp;&nbsp; 可用两种方法增加图标</font></p>
<p><font face="Verdana">(1)&nbsp;&nbsp;&nbsp; pStat-&gt;SetIcon(AfxGetApp()-&gt;LoadIcon(图标ID));</font></p>
<p><font face="Verdana">(2)&nbsp;&nbsp;&nbsp; pStat-&gt;SetIcon(LoadIcon(::AfxGetInstanceHandle(),”图标名称”)); //图标名字改为“IDI_ICON”的形式,因为这里要求的是字符串形式的名称。</font></p>
<p><font face="Verdana">&nbsp;&nbsp; 增加Bmp图片的形式同上,将ModifyStyle中的SS_ICON改为SS_BITMAP。用相应的位图增加函数即可。</font></p><font face="Verdana">
<p><br/>2.&nbsp; CClientDC,CWindowDC</p>
<p>这两个类都从CDC类派生,CClientDC类用于获取客户区的DC(不包括标题栏,菜单栏,工具栏),创建了CClientDC类对象后不需用ReleaseDC来释放。如:</p>
<p>CCleintDC dc(this);获取本窗口的dc,CClientDC dc(GetParent())可获取父窗口DC,此时就可在非客户区进行dc操作。</p>
<p>CWindowDC 获取整个窗口的dc,可对整个窗口进行操作,CWindowDC(GetParent()) 注意在这获得的父窗口对于对话框情况下将是windows窗口,最后无需ReleaseDC释放</p>
<p><br/>GetDesktopWindow()获取桌面窗口句柄。</p>
<p><br/>::CreateIC("DISPLAY",NULL,NULL,NULL);获取桌面的HDC</p>
<p><br/>3.&nbsp; 获取随机数rand()</p>
<p>要获取一定范围内的随机数可用:</p>
<p>Srand((unsigned) time(NULL));&nbsp;&nbsp; //意思是每次产生的随机数都不相同.</p>
<p>(int)(rand())/(float) RAND_MAX * 10); //返回1-10之间的随机数</p>
<p><br/>4.&nbsp; 获取路径:</p>
<p>char path[MAX_PATH] = "\0";</p>
<p>&nbsp;GetModuleFileName(NULL, path, MAX_PATH);&nbsp; //应用程序路径</p>
<p>&nbsp;GetSystemDirectory();&nbsp; //获取Windows系统目录路径</p>
<p>&nbsp;GetWindowDirectory()&nbsp; //获取Windows目录路径</p>
<p><br/>5.&nbsp; 动态加载ODBC数据源</p>
<p>//mdbName为数据库名称, DSN为数据源名称</p>
<p>&nbsp;void&nbsp; SetODBCSource(char * mdbName ,char * DSNName)&nbsp; </p>
<p>{</p>
<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; char path[256]="";</p>
<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; char pathMDB[256]="";</p>
<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; GetAppPath(path);</p>
<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; strcpy(pathMDB,path);</p>
<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; strcat(pathMDB, "\\");</p>
<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; strcat(pathMDB, mdbName);</p>
<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; char MdbConfig[256]= "DSN=" ;// pwd</p>
<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; strcat(MdbConfig , DSNName);</p>
<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; char * pMconfig = MdbConfig + strlen(MdbConfig) + 1 ;</p>
<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; strcpy(pMconfig,"DBQ=");</p>
<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; pMconfig += 4;</p>
<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; strcat(pMconfig,pathMDB);</p>
<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; pMconfig += strlen(pathMDB) + 1 ;</p>
<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; strcpy(pMconfig,"DEFAULTDIR=");</p>
<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; strcat(pMconfig,path);</p>
<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; strcat(pMconfig,"\0");</p>
<p>if(!SQLConfigDataSource(NULL,ODBC_ADD_SYS_DSN,"Microsoft&nbsp; Access </p>
<p>Driver (*.mdb)\0",MdbConfig))&nbsp; //注意Driver后的空格</p>
<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {</p>
<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; TRACE("加载数据库失败,请检查数据库是否存在\n");</p>
<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; return;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </p>
<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }</p>
<p><br/>6.&nbsp; 线程退出</p>
<p>线程退出请使用return 或 ExitThread()来正常退出线程,尽是避免使用TerminateThread来终止线程,因为终止后线程资源将不会被释放。</p>
<p>一般情况下在CreateThread创建了线程后即使用CloseHandle()来关闭线程句柄,以防止TerminateThread得到句柄后,进行线程的强制终止。</p>
<p><br/>7.&nbsp; 自定义宏检查错误BOOL错误。</p>
<p>#define ASSERT_ERROR(Code)\</p>
<p>{\</p>
<p>&nbsp;&nbsp; If (Code)\</p>
<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; AfxMessageBox(“提示1 “);\</p>
<p>&nbsp;&nbsp; Else \</p>
<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; AfxMessageBox(“错误1”);\</p>
<p>}</p>
<p>定义以后可在需要使用的地方使用,如:BOOL bStat = TRUE;</p>
<p>ASSERT_ERROR(bStat); //此时将执行“提示1”,bStat = FALSE时执行“错误1”</p>
<p><br/>8.&nbsp; 将程序加入注册表启动项:</p>
<p>LPCTSTR lpcAppPath = “程序路径”;</p>
<p>CString str = “SOFTWARE\\Microsoft\\Windows\\CurrentverSion\\Run”;</p>
<p>HKEY hResult;</p>
<p>RegOpenKey(HKEY_LOCAL_MACHINE, (LPCSTR)str.GetBuffer(0), &amp;hResult);</p>
<p>RegSetValueEx(hResult, “程序名称”, 0, REG_SZ, (const unsigned char*)lpcAppPath,</p>
<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Sizeof(char) * strlen(lpcAppPath));</p>
<p>RegCloseKey(hResult);</p>
<p><br/>9.&nbsp; 程序调试</p>
<p>在调试环境下的Vlaue窗口中输入” @err,hr” 可返回当前发生的错误原因</p>
<p><br/>10.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 获取工具条指针,工具条有一特殊标识(AFX_IDW_TOOLBAR)</p>
<p>CToolBar *pTool = (CToolBar*)AfxGetMainWnd()-&gt;GetDescendantWindow(特殊标识);</p>
<p>获取状态条指针。</p>
<p>(CStatusBar*)AfxGetMainWnd()-&gt;GetDescendantWindow(AFX_IDW_STATUS_BAR);</p>
<p><br/>获取主窗口指针:</p>
<p>CMainFrame *pFrame = (CMainFrame*)(AfxGetApp()-&gt;m_pMainWnd);</p>
<p><br/>获取视类指针:</p>
<p>CMyView *pView= CMyView*)((CMainFrame*)AfxGetApp()-&gt;m_pMainWnd)-&gt;GetActiveView(); </p>
<p>或 </p>
<p>CMyView *pView=(CMyView*)GetActiveView(); </p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>11.显示或隐藏任务栏: </p>
<p>::ShowWindow(::FindWindow(“Shell_TrayWnd”, NULL, SW_SHOW),隐藏用SW_HIDE </p>
<p> </p>
<p>12.使用基于对话框的程序在任务栏隐藏。 </p>
<p>This-&gt;ModifyStyleEx(WS_EX_APPWINDOW, 0); </p>
<p>&nbsp;</p>
<p>13.只允许程序运行一个实例: </p>
<p>HANDLE h_Muex = CreateMutex(NULL, TRUE, m_pszAppName); </p>
<p>If (GetLastError() == ERROR_ALREADY_EXISTS) </p>
<p>&nbsp;&nbsp; Return False;</p>
<p>-------------------------------------------------------------------------------------------------------------------------------------</p>
<p>&nbsp;</p>
<p>1.向注册表中写入DWORD值:</p>
<p>&nbsp;&nbsp;&nbsp; 比如:要隐藏任务栏上按右键时弹出的菜单,只要打开<br/>HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Policies\后,<br/>在“Explorer”键值下新建下列DWORD值:NoTrayContextMenu,把值设为“1”就可以了.</p>
<p>DWORD dwValue=1&nbsp; //或者用16进制 0x00000001<br/>::RegSetValueEx(hkey,<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; "NoTrayContextMenu",<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 0,<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; REG_DWORD,<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; (LPBYTE)&amp;dwValue, //LPBYTE 即unsigned char* <br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; sizeof(DWORD)&nbsp;&nbsp; )</p>
<p><br/>2.在程序中使用动画光标</p>
<p>&nbsp;&nbsp;&nbsp;&nbsp; 鼠标是程序与用户交互的主要手段,如果在程序里动态鼠标的话,就会为我们的程序<br/>增色不少,方法如下:<br/>&nbsp;&nbsp;&nbsp;&nbsp; HCURSOR hcur=::LoadCursorFromFile("AniCur.ani");<br/>&nbsp;&nbsp;&nbsp;&nbsp; ::SetClassLong(GetSafeHwnd(),GCL_HCURSOR,(LONG)hcur);</p>
<p>&nbsp;&nbsp;&nbsp;&nbsp; LoadCursorFromFile()该函数根据一个文件中所含的数据创建光标。该文件由它的名字所指定<br/>或由一个系统光标鉴别器指定,该函数返回一个新建光标的句柄,文件所包含的光标数据可以是<br/>光标格式(CUR)或运动光标格式(.ANI)。<br/>&nbsp;<br/>&nbsp;&nbsp;&nbsp;&nbsp; SetClassLong()该函数替换在额外类存储空间的指定偏移地址的32位长整型值,或替换指定窗口<br/>所属类的WNDCLASSEX结构。第二个参数指定GCL_HCURSOR是为了替换与类有关的光标的句柄。</p>
<p><br/>3.获取Windows已经运行的时间:<br/>&nbsp;&nbsp; API函数GetTickCount()用于获取自windows启动以来经历的时间长度(毫秒)<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; CString strTime ;<br/>&nbsp;strTime.Format("Windows已运行了%d小时%d分钟",<br/>&nbsp;&nbsp;&nbsp;&nbsp; ::GetTickCount()/1000/60/60,<br/>&nbsp;&nbsp;&nbsp;&nbsp; ::GetTickCount()/1000/60 % 60);<br/>&nbsp;AfxMessageBox(strTime);</p>
<p><br/>4.在Win2000/XP锁定计算机<br/>&nbsp; 方法1:<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; HINSTANCE hinst=::LoadLibrary("user32.dll");<br/>&nbsp;typedef BOOL (*FUN)(VOID);<br/>&nbsp;FUN fun=(FUN)::GetProcAddress(hinst,"LockWorkStation");<br/>&nbsp;fun();</p>
<p>&nbsp; 方法2:<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 新建一个快捷方式名称为LockComputer目标为<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; %windir%\System32\rundll32.exe user32.dll,LockWorkStation&nbsp;&nbsp;&nbsp;&nbsp; <br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 然后使用ShellExecute(NULL,NULL,"LockComputer.lnk",NULL,NULL,SW_HIDE);</p>
<p><br/>5.在Win2000/XP中设计透明的对话框</p>
<p>&nbsp;&nbsp; 在Win2000/XP的User32.dll中有一个函数可以用来设置透明的窗体,函数原型为:<br/>BOOL SetLayeredWindowAttributes(<br/>&nbsp;HWND hwnd,&nbsp; // 应用程序窗口的句柄<br/>&nbsp;COLORREF crKey, // 掩码的颜色,可以用RGB(r,g,b)来指定<br/>&nbsp;BYTE bAlpha,&nbsp; // 掩码颜色部分的Alpha值,0-255,0是全透明,255是完全不透明<br/>&nbsp;DWORD dwFlags&nbsp; // 透明方式<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; );&nbsp; <br/>&nbsp;&nbsp; 在对话框的OnInitDialog()函数中加如以下代码就可以实现透明效果<br/>&nbsp;&nbsp;&nbsp; <br/>SetWindowLong(GetSafeHwnd(),<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; GWL_EXSTYLE,<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; GetWindowLong(AfxGetMainWnd()-&gt;GetSafeHwnd(),GWL_EXSTYLE)^0x80000);<br/>HINSTANCE hInst = LoadLibrary("User32.DLL"); <br/>if(hInst) <br/>{ <br/>&nbsp;typedef BOOL&nbsp; (WINAPI* TRANSPARENT)(HWND,COLORREF,BYTE,DWORD); <br/>&nbsp;TRANSPARENT fun =( TRANSPARENT)GetProcAddress(hInst,"SetLayeredWindowAttributes")<br/>&nbsp;fun(GetSafeHwnd(),0,200,2); //第三个参数为透明度 0-255<br/>&nbsp;FreeLibrary(hInst); <br/>}</p>
<p>&nbsp;</p>
<p>6. 数制转化:</p>
<p>使用itoa()函数可以很方便地在各种数制之间转换,如&nbsp;&nbsp;&nbsp; <br/>int&nbsp; number&nbsp; =&nbsp; 12345;&nbsp; <br/>char&nbsp; string[25]; <br/>itoa(number,&nbsp; string,&nbsp; 2);&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; //按二进制转换&nbsp; <br/>itoa(number,&nbsp; string,&nbsp; 16);&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; //按16进制转换&nbsp; <br/>itoa()函数在stdlib.h中定义</p>
<p><br/>7 Slider和ScrollBar控件的使用</p>
<p>&nbsp;&nbsp; 无论是标准滚动条,还是滚动条控件,滚动条的通知消息都是用WM_HSCROLL和WM_VSCROLL消息发送出去的.<br/>下面分别举例讲述其用法:<br/>一、Slider控件:<br/>void CFfDlg::OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar) <br/>{<br/>&nbsp; CSliderCtrl* pSliderCtrl=(CSliderCtrl*)pScrollBar;<br/>&nbsp; CString str; <br/>&nbsp; str.Format("%d",pSliderCtrl-&gt;GetPos());<br/>&nbsp; GetDlgItem(IDC_EDIT1)-&gt;SetWindowText(str); <br/>&nbsp; CDialog::OnHScroll(nSBCode, nPos, pScrollBar);<br/>}<br/>二、ScrollBar控件:<br/>void CFfDlg::OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar) <br/>{<br/>&nbsp;if(pScrollBar==GetDlgItem(IDC_SCROLLBAR1))<br/>&nbsp;{<br/>&nbsp; switch(nSBCode)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; //滚动条的通知消息码<br/>&nbsp; {<br/>&nbsp; case SB_THUMBTRACK: //滚动框被拖动<br/>&nbsp;&nbsp; m_scroll.SetScrollPos(nPos);<br/>&nbsp;&nbsp; a=nPos;<br/>&nbsp;&nbsp; break;<br/>&nbsp; case SB_LINERIGHT:&nbsp;&nbsp; //向右滚动一行(列)<br/>&nbsp;&nbsp; a=m_scroll.GetScrollPos()+1;<br/>&nbsp;&nbsp; m_scroll.SetScrollPos(a);<br/>&nbsp;&nbsp; if(a&gt;255)<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; a=255;<br/>&nbsp;&nbsp; break;</p>
<p>&nbsp; case SB_LINELEFT:&nbsp; //向左滚动一行(列).&nbsp;&nbsp; <br/>&nbsp;&nbsp; a=m_scroll.GetScrollPos()-1;<br/>&nbsp;&nbsp; m_scroll.SetScrollPos(a);<br/>&nbsp;&nbsp; if(a&lt;0)<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; a=0;<br/>&nbsp;&nbsp; break;<br/>&nbsp; case SB_PAGERIGHT : //向右滚动一页.<br/>&nbsp;&nbsp; a=m_scroll.GetScrollPos()+10;<br/>&nbsp;&nbsp; m_scroll.SetScrollPos(a);<br/>&nbsp;&nbsp; if(a&gt;255)<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; a=255;<br/>&nbsp;&nbsp; break;</p>
<p>&nbsp; case SB_PAGELEFT: //向左滚动一页 <br/>&nbsp;&nbsp; a=m_scroll.GetScrollPos()-10;<br/>&nbsp;&nbsp; m_scroll.SetScrollPos(a);<br/>&nbsp;&nbsp; if(a&lt;0)<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; a=0;<br/>&nbsp;&nbsp; break;<br/>&nbsp; }<br/>&nbsp; char szPos[10];<br/>&nbsp; itoa(a,szPos,10);&nbsp; <br/>&nbsp; GetDlgItem(IDC_EDIT1)-&gt;SetWindowText(szPos);<br/>&nbsp;}<br/>&nbsp;CDialog::OnHScroll(nSBCode, nPos, pScrollBar);<br/>}<br/>好了,现在拖动上面的滚动条和滑动条,编辑框中便会同步的显示出当前的位置。</p>
<p>********************************************************************************</p>
<p>键字 Afx全局函数及MFC常见数据类型<br/>原作者姓名 相生昌</p>
<p>介绍<br/>Afx全局函数及MFC常见数据类型 </p>
<p>正文<br/>AfxBeginThread:开始一个新的线程<br/>AfxEndThread:结束一个旧的线程<br/>AfxFormatString1:类似printf一般地将字符串格式化<br/>AfxFormatString2:类似printf一般地将字符串格式化<br/>AfxMessageBox:类似Windows API 函数 MessageBox<br/>AfxOuputDebugString:将字符串输往除错装置<br/>AfxGetApp:获得application object (CwinApp派生对象)的指针<br/>AfxGetMainWnd:获得程序主窗口的指针<br/>AfxGetInstance:获得程序的instance handle<br/>MFC数据类型<br/>下面这些是和Win32程序共同使用的数据类型<br/>BOOL:布尔值,取值为TRUE or FALSE<br/>BSTR:32-bit 字符指针<br/>BYTE:8-bit整数,未带正负号<br/>COLORREF:32-bit数值,代表一个颜色值<br/>DWORD:32-bit整数,未带正负号<br/>LONG:32-bit整数,带正负号<br/>LPARAM:32-bit整数,作为窗口函数或callback函数的一个参数<br/>LPCSTR:32-bit指针,指向一个常数字符串<br/>LPSTR:32-bit指针,指向一个字符串<br/>LPCTSTR:32-bit指针,指向一个常数字符串,此字符串可以移植到Unicode和DBCS<br/>LPTSTR:32-bit指针,指向一个字符串,此字符串可以移植到Unicode和DBCS<br/>LPVOID:32-bit指针,指向一个未指定类型的数据<br/>LPRESULT:32-bit数值,作为窗口函数或callback函数的返回值<br/>UINT:在Win16中是一个16-bit 未带正负号整数,在Win32中是一个32-bit 未带 正负号整数,<br/>WNDPROC:32-bit指针,指向一个窗口函数<br/>WORD:16-bit 整数 ,未带正负号<br/>WPARAM:窗口函数或callback函数的一个参数,在Win16中是16-bit,在Win32中是32-bit<br/>下面这些是MFC独特的数据类型<br/>POSITION:一个数值,代表collection对象(例如数组或链表)中的元素位置,常 用于MFC collection classes(即数据处理类,如CArray)<br/>LPCRECT:32-bit指针,指向一个不变的RECT结构</font></p>
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